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When i open the UI window of Multiplayer PlayMode Tools, i see that PlayMode Type is on Server only.. This is what you are talking about ?
What do you mean by checking DefaultDriverConstructor.UseSocketDriver ? Where should i find this value ? and what you want me to do ? :)
this is the code i am using to connect and listen : if (world.IsClient()) { // Client worlds automatically connect to...
Hello everyone, I recently upgrade to the following setup : Unity version: 2022.3.20f1 Version of packages: "com.unity.entities": "1.0.16",...
Do still have the issue ? If no, which workaround have you done ?
Please any fix on that issue ?? i also have it with unity 2022.3.. Can someone from unity team can take action on that problem please..
Ok Thank you so much ! But how should be configured my "spectator ghost character controllers" to receive snapshot and do not send data ? An...
Hello ! I am kind of stuck on the spectator mode feature.. What i need to do to connect to the server to just receive snapshots of all client...
@TRS6123, Hello, i get back to you regarding the spectator mode, Can show me the piece of code that you use to connect to server as spectator...
It will be enough ? Is it Robust ? i will have no weird behaviour, if a package is loss ? (i assume that i need to handle the exception of tick 0)...
Where i should use the code you mention above ? It is mean to replace the solution that consist of making local Counter variable to GhostField ?
Thank you a lot for your help, but i did not understand this part "For inputs you can read the inputs for tick-1 and compare the counter to that...
Thank you ! Time -= Time.DeltaTime; So i should use the command juste above whenever i need to use a timer in the following Group(Server, Client...
Plus if want to synchronize the time in GhostPredictionGroup : We have a variable Time which is a GhostField. And then inside a System under...
@timjohansson, now i have another question to help me to understand better : Here is another problem where i have a weird behaviour : We are...
Thank you for your precise explication. So what you said basically it is that you cannot have a part of a logic in Prediction Group that depends...
Ok thank you for your clarification ! so how do you fix a situation where you want to run only one time ? (can you please check my reply just...
Let me give you an example where we have a weird problem : We are making a multiplayer pong. Expected Behaviour : Every 2 minutes we want the...
First thank you for your time, But i have a hard time to understand what you are saying : Literally you said that "Client is ahead of the server"...
So you have no idea why i have this lag ? (everything is predict correctly but we have a little delay before it is applied..)