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Unisip replied and covered every topic perfectly. I love NGUI for it's ease of use and advanced capabilities. That being said I have even made...
The rate at which you release dot updates is just awesome man! I'll definitely come back to this if (when) I need it and can afford it. Great product.
That tutorial has never worked for me so it's not just a follow-click-and-boom perfect rig solution. It should point you in the right direction...
Dude this is quite impressive! The only thing I dislike so far is the people because they look like the MSN people. But overall this looks...
Why not have it generate one big collider for each wall segment. Meaning if you have 50 walls next to each other facing the same way use 1...
Good find and thanks for sharing!
This is an interesting idea/approach. It reminds me of the way Notch did Minicraft. Nice!
I do believe you are correct in assuming that. If you have any doubts you can look at the provided Mecanim examples.
This is the first time I've been able to export from Blender and Unity accepts the number of bones my rig uses so that's progress but now I'm...
Very awesome to see this actually happening. I saw your original question about it and wondered if this would actually progress. Hopefully we can...
Is it possible to change resolution of the voxels, say, to add smaller details? And maybe add different editing shapes and sizes so it's not...
I apologize for the double post but I did not want to make this another edit as it is for another tutorial. Tutorial #3 In the new GenTerrain...
Tutorial #2 I am getting 20 compiler errors using your exact code. Here they are, and how to solve them. The name 'z' does not exist in...
I will definitely check these out and if I like them you will surely hear back from me. Wish me luck, I love learning this stuff! EDIT: I noticed...
I think the problem with using Glass as a HUD is this. To use Glass the wearer must look up and to the right, therefore taking his/her focus away...
This looks like some seriously awesome work! Although I do have a few questions. 1. Can my units (hopefully an RTS) move around freely and upon...