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Can dotween's warning some print and some no print? I use dotween to write buff timer, sometimes the charactor is delected, then the warning rise...
I'm making a 2d game, only using several colors in UI. (≤4) Sometimes I want to try many color solutions, to find a better one. If color-prefab...
If I change the color prefab, all the same color go into the after-changed color. Sth like this. I'm using 2019.4LTS. Thx 4 everybody read this.
我在 TMP 静态模式下做这个。通过使用相同的字体,在粗体填充资源上使用细填充资源。 但在动态模式下,填充似乎不加粗字体。 大纲也没有像往常一样大胆。 我应该怎么办? [附加=完整]1070001[/附加] fixed
How to write a combined move? I want my hero to move & jump to the enemy. (② in the image In the y-axis, it's combined by a move to the enemy and...
Why unity's new version is 2019.3.12f1, hub's is 2019.3.8f1? [ATTACH] [ATTACH]
But in another project, it shows well. I have hundreds of prefabs, I need Thumbnails. Main project: [ATTACH] ———————————————————— another...
It works SOOOOOOOO well !! Thx a lot !
Fix by git. Don't know how to delete this post.
I move the project from "E:\Project" to "F:\Project", then double-clicking on the logs doesn't work. Double-clicking on the logs should take me to...
I have tried the empty project. I write a new component on a new gameObject, then add "public string tryStr0" "public string tryStr1" "public...
Thank you for telling me. Hope someday 2019.3 becomes a stable version. So that I can update my project to that.
My mouse is in the loading icon when it place on the unity editor. (not in the screenshot) 10 mins pass. The unity editor still down. These happen...
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Is it caused by my scripts? [ATTACH]
2019.3.0f3 now. But the before version is just the same. [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH]
Render Mode "Stretched Billboard" When Transform.scale.x = -1, the particle flips. [ATTACH] [ATTACH] Render Mode "Billboard" When...
My 2d game needs a smooth shadow. The smooth shadow that I want: [ATTACH] —————————— Now I can get in unity, by Shadow Component: [ATTACH]...
I want to make a 2d game that the player can tap every picture. The pictures can be spriteRenders or images on the canvas. Since the picture must...