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Two animations, one is idle, another is run. When playing these 2 animations alone, everything looks fine. [img] But after blending these 2...
RotationLimitAngle can't seems to limit diffrent direction, for rotating down, I need bone limit to 25 degrees, for rotating up, I need bone limit...
Hi partel I encounter a problem when using Rotation Limit Spline I want character's spine to rotate left, rotate right, rotate down 25 degrees...
Hi Pärtel! Look At IK not support Rotation Limit. How could I accomplish similiar things? For example,I dont't want to limit head rotate up and...
Again you save my day, sir! Can't thank you enough! Yes, Direct looks much better than 2d BlendTree. Procedural Recoil is a good idea, but I am...
Hi, Partel! I am tring to use Final IK on some slide animations which character can aim 360 degree. When characte shoot, his hand will slighty...
Yes, this also work, but still strange and 3 models running at the same time still cause performance problem. I can switch to 2018.2 if Animation...
This will work, but it need to change skeleton hierachy, and not only head, I might need to get rotation of arms, legs, etc. So it's too...
[ATTACH] Animator has 3 layers:Layer0、Layer1、Layer2 I need to get rotation of head bone in 3 diffrent situations: 1、Only Layer0 2、Layer0 mix with...
Character has a idle animation and a shoot animation and some run animations. [IMG] Animator has 2 layer, Base is for moving, Shoot is for...
Thanks Again!
THANK YOU! It's really hard to meet a enthusiastic people like you. I encounter a problem I didn't noticed before. [img] After changing spine...
Hi, Partel! I am tring to make AimIk for a character that holds a bow. So I follow this video [MEDIA] [IMG] When I set all spine bones's...
Increase "Inert" will also reduce effect of DynamicBone. If I set "Inert" to 1, DynamicBone doesn't work at all. If I set "Inert" to 0.9,...
When FPS sudden dropped, hair will also suddenly shake? [IMG] Character move right automaticlly. Black text at right is FPS. Even FPS is stable...
This actually work! THANKS!
[MenuItem("Tools/ModifyAnimator")] static void ModifyAnimator() { foreach (Object o in Selection.objects) {...
Here's script: [MenuItem("Tools/ModifyAnimator")] static void ModifyAnimator() { foreach (Object o in Selection.objects)...
Sorry, but I think we are not talking about the same thing. This video you post is about how to use Animator through script. I know how to use it....