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I think that you have the same issue than me. Do you have a CustomActivity that extends the UnityPlayerActivity in your AndroidManifest.xml ? I...
For now, you can't. The callback works only when game is already launched. Normally, it's planned in the next release.
On Android, two remarks: Firstly with onSentNotification in AndroidNotificationCenter.cs, some fields in AndroidNotification aren't assigned like...
Hi Paulius, thx for all. I'm looking forward for the next release. I also noticed an issue on iOS with the function "Initialize" in...
@_Paulius Hi paulius, great work for this package. It's very useful. I just have two problems on iOS: First, I would like to retrieve the...
If I put a material in an asset bundle with the AssetBundle Browser, the referenced textures are added in the asset bundle. It's normal. But,...