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thank you for your reply. It would be great to be able to set it from PhotoShop or change the parameters on import. Please consider it.
Thank you for your reply. As for usage, I would like to use it to arrange UI parts. At the time of the PSB import event, I tried using the 2D PSD...
When importing PSB, the Pivot that can be set when "Use as Rig" is enabled is set to Bottom. I would like this to be set to Center from the...
I was taught how to deal with it. The dll can be solved by using the one in the following location. UnityEngine.dll:...
Thank you for your response. I checked what you answered, but I feel that it is a little different from what you asked. What I'm hearing is that...
Thank you for your reply. I tried the following, but I get a build error. -Changed the .Net FrameWork version of the project at Unity 2019 to...
I am creating a Managed plug-ins for use with Unity 2020. Using UnityEngine.UI.dll found in Unity2020 will result in a build error. Where can I...
Is there a way to get the address of the sprite registered in Addressables that is set in the image of the scene in editor mode?
Set the sprite registered in Addressables to the image of the scene registered in Addressables. Is there a way to get the Addressables address of...
I am also in trouble. Can't switch scenes, is there any other solution? Unity 2019.2.14 or Unity 2019.2.15 2d.animation 2.2.1-preview.2
SpriteAtlas and scenes that use SpriteAtlas are registered in Addressables. When creating a scene from Addresssables, SpriteAtlas is loaded from...
I build Addressables with Jenkins. Batch build is possible, but there is a slight difference between manual and batch build. Is this an acceptable...
If “Bundle Naming” of BundledAssetGroupSchema is set to “No Hash”, the file names will be the same on the two PCs, but some of the file contents...
Thank you. It was helpful.
If you mute with TrackAsset.muted while playing Unity, the playable file will be updated. Is there a good way to mute the application only and not...
Is the hash file name different when building with the same project data? Also, when building with the same project data, the file contents may be...
SD sprite is set in “Image” in “AddressableObject” in the sample scene. I want to switch the SD sprite to the HD sprite while loading the sample...