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Hey thanks for your answer, actually I would go with 1 double page = 1 ScriptableObject, where the scriptable contains the title, the desc, an...
Hello @SpookyCat, before bying the asset I would like to know if it's possible to build stuff at runtime ? Actually I would like to create a...
Hello there, I wanted to know if there is anything special to make the plugin works on mobile ? I have a paintable script on a mesh, with...
Hello @Malbers , First of all thank you for this wonderful asset, it's been a while I'm thinking about a simple party game with "real" animals,...
Hello @Phan-Phantz , your tool seems pretty sweet, would it be possible to create a WebGL build in order to test it? I'm really interested in the...
Wow that was quick ! :cool: Indeed I checked the package content, so basically if I change directly the base sprites it should be fine for me, so...
Hello there, I'm interested in your character editor, but I would like to know first if we can put our custom shaders on the character sprites ? I...
Hello @lightbug14 , your engine looks impressive, specially the depenetration system that I don't see anywhere else, so I would be interested to...
Thanks for the answer, actually I want to put multiple moving colliders as solid (so not as 1 way platforms), but as they are also rotating...
Hello @reuno, it's really pleasant to see such updates after all these years past the release, so I would be interested by your engine, but first...
Hello @reuno , your engine looks quite complete, however I would like to know 2 things that I didn't see inside the demo : - Is there any ledge...
Hellow, I'm trying to generate timelines through script to avoid some user interactions on the scene. The generation is working well, the created...
Hello, I'm creating timelines through an editor script, everything is well generated, except the field "Play On Awake" than I can't disable...
As I must be able to skip several timelines at the same time (during the same frame), I can't set the time just before the end. I'm building a QTE...
Really good job with your plugin, can't work without it now in all my cutscenes ! But I got an issue : I added a possibility to skip a cutscene,...
Any new about that ?
@ColossalPaul one idea came in my mind : when I use the "Sprite Packer", all sprites are reorganized and it seems there are no artifacts anymore...
Thank you for the info, so there is no way to change that "round" to a "floor" system ? I forget to clarify that i already have deactivated anti...
Hey, sorry but i come from web development and have always been using spritesheets like that (for saving maximum space as we can), I couldn't have...
Hello, I'm stuck with a big issue in my game : [ATTACH] As you can see there is a small black line on the top of the sprite (one brown square...