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Hmm, i'm stumped. It's actually not Physics.IgnoreCollision, sorry about wrongly accusing it! The joints seem to jitter violently in certain cases...
I'll see if I can make a small repro project.
Unfortunately I don't have a smaller project for repro, but I do have the project up on collab if you want to try that. EDIT: Oh darn, i'm at my...
http://fogbugz.unity3d.com/default.asp?1238440_jo39evpehsg3fnb7 Here is a video of what exactly is happening and how I reproduce it 100% of the...
@yant Any news on Physics.IgnoreCollision getting fixed for 2019.3 using the Temporal Solver? EDIT: Disregard, I'm wrong.
I figured it out! I got the solution from an older post of yours from 2016. This is what I wanted to do: Vector3 d =...
Hi, I have animation when using the thumbstick locomotion and the procedural locomotion when not. The problem I have is when I use thumbstick...
Thank you for sharing the scripts! I'm glad that my research led me here.
I was unaware that there was a newer preview version available. By default preview packages are disabled so I had to manually enable it to see the...
ProBuilder 4.0.2 (from Package Manger) and ProGrids 2.5.0f0 (from Asset Store). Yep, exact same issue. I did also get the error with other...
SOLVED: Use the latest ProGrids preview verison from the Package Manager if you're using Unity 2018.3. I'm getting a NullReferenceException when...
Any updates?
I'm trying to figure out sword penetration in VR but can't find much info on how to do it. Care to help?
Yes, I meant "Baked Global Illumination". It is necessary for lightmaps, but I don't plan on using Baked or Mixed Lighting/GI for this specific...
Hi. Would it be possible to add an option to prevent Bakery from automatically enabling Mixed Lighting in the Lighting tab? I have a very large...