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After reading up some... I guess I could rely on SRP batcher solely. I have to see how this impacts performance during the evolvement of the project.
Hello, I am dynamically batching my scene objects in my game/editor application. When in "game mode" I want to my static objects batched.. when...
I am trying to add an UnityAction to the OnClick() ButtonClickedEvent of my Button. It works fine when I am inside the editor.. however when I try...
Got the same problem in 2021.2.0f1 Internal build system error. Backend exited with code ...
I'm also interested in how this is done through reflection. I know I need to access the internal class ScreenSpaceAmbientOcclusionSettings.. but I...
Thanks, yes I noticed that ScreenSpaceAmbientOcclusionSettings is internal. I was hoping for a more future-safe way of doing this stuff but I...
I'm trying to change the SSAO radius at runtime but have come to a dead-end. This is what I got so far: public ForwardRendererData...
Hello Can the SSAO render feature be modified through script? I'm particularly interested in the radius and intensity parameters. Thanks!
FYI. If you are relying on the new SSAO render feature the deferred lighting path will currently break that (2021.1.5f1)
Is continuous dynamic collision supported with compound collision objects (capsules and boxes)? The documentation is a bit fuzzy on this. Can I...
Hello everyone, Is it possible to do linear fog with HDRP like URP does it? if not... is it possible to rotate the "up" vector of the fog volume?...
I think the Depth of field post process effect relies on the z-buffer having data for the pixels that should be blurred. Transparent pixels is not...
you could probably achieve this effect also by using a rendertexture for the transition.
You should be able to do this with the position field in the camera node. In broad strokes... Do a distance check between the camera position and...
Same ... About a week ago the collab service had another service disruption, feels like the service has gotten more unstable just recently.
I've been looking forward to get the graphics 10.x.x package from the package manager. I imagine 2020.2b will provide that... if not alpha
Does ao show up as a ScriptableRenderFeature? It did for me in a18 after downloading graphics pkg. Just wish they would come out of alpha and into...
Is there any chance this is going to be back ported to 2019.4 LTS?
I am having a similar problem when entering play-mode (particles don't emit). I can get the vfx to start emitting if I enable/disable the...
I am trying to achieve a fog effect on custom spherical terrain with a spherical physical based sky. My camera rotates so it is always follows the...