A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
If you're using multiple assemblies, you have to add the UnityEngine.InputSystem assembly to the dependencies
Hm yeah it looks like the cancelled is only fired if hold has not been performed, my mistake. Maybe by combining one hold action and one basic...
@zh4r0naX Would checking to see if the action is Started, then Canceled work?
I'm also running into errors when switching maps on 1.0.0 preview.4 I'm get a "Control index is out of range" when switching from UI to Player...
I am currently using 2D Animation to animate my player character and npcs, however due to the high performance of SpriteSkin.LateUpdate I will...