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Hi again one more question, since udk is where im coming from. Is the reflectionVector in UDK, the same as the vertex reflection...
great work stramit one question - I'm trying to do the same as appendVector in UDK, is this possible with this version of the editor? nice...
Im having a problem with small meshes falling through my mesh collider, even though it is a box shaped mesh. When i place a box collider it seems...