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Finished a Christmas release today :) [IMG] [IMG] New armor: [IMG] [IMG] [IMG]
Thanks for all the compliments! I'm definitely considering porting it to mobile devices in the future if the standalone does well.
[IMG] Hello! After over a year of intermittent work, my first Unity game is nearing completion (or at least a version that's pretty stable)....
Logo prototype: [IMG]
[IMG]
Finished integrating a new font for my game (sci-fi style).
Thanks! :)
Hello, just showing off Braking Required, a quick project that I've been working on for the past couple of days. It's essentially a hovercraft...
Very nice physics and graphics. I wandered over to your site and couldn't help but noticing that all of the pictures looked very non anti-aliased...
Unfortunately I don't have exact stats on the game for each portal, but I can provide a few details: After submitting my game to Wooglie I got...
You were probably thinking of Kongregate.
I don't believe that Wooglie has an API (if they do, it wasn't well advertised during the game submission process).
Revised car mesh (smaller windshield and cleaner poly-flow): [IMG]
Working with a colleague on a new car mesh: [IMG]
Carbon Combat Trailer (teaser?) finished :) [media]
The controls are definitely too touchy (the default ones). When I tried to modify the values it crashed the plugin :( Nice cartoony graphics though!
Made a promotional banner for the Chrome Web Store release of Carbon Combat: [IMG]
Whoops, thought this was the "What are you working on" thread since I'm so used to seeing your nice environments there. Anyways, good work on the...
Store loadout previewing system finished: [IMG]