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Can we use custom lightmaps made in an external 3d editor like Vray or Arnold?
I'm curious Does this work with skinned models?
I wonder, since this uses a visual mesh's normals... Can this become its own mesh collider?
How well do translucent objects fair for shadow cast/receiving?
Wait, I set it wrong. It's actually still only half Though I decided to make the rails/gap a series of blocks, at 1x1 scale. Noticed I rolled much...
Hmmm, I'll check drag. I know I made MaxAng infinity to fix rolling
I want to make a ball roll game that allows one to roll on gaps or a set of rails, like this sketch [ATTACH] but Unity does something odd. When...
This is pretty much GIA, but realtime...
So I separated the inner and outer part of this shelled sphere. I didn't like how it cast a shadow onto whatever is inside, so after fiddling I...
Can the fur cast shadows onto itself?
Man, you've been wanting to do this since forever. How does it feel to finally get cracking on this concept?
Yes
I guess increase the solver accuracy? This will affect performance
Nevermind, just realized I can put the intersecting objects to another layer, then disable contacts with Default layer
So I wanted light to pass through the shells of the sphere. I figured I could separate the inner shell from the outer shell, and make it so only...
Hold on, does this "work" with HDRP? Or is directly programming shaders for it still unfeasible?
Hmm, still doesn't work
So I noticed that even if my "player" collider (ball) is far away from the intersection of 2 other colliders, it'll jitter during the...
Hmm, I want the radius to update though if the "parent" moves closer/farther though
My first post, so sorry if formatting is incorrect. So I want to simulate tilt controls via the analog stick, and have the object in question...