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I cannot scale the bounds of my Bakery Volume within my Lightmapped Prefab. The prefab itself represents a room, with its children being the...
@guycalledfrank Thank you very much for the help, but while I was struggling with the fluorescent lights I ended up changing the way I light my...
Post Exposure was 0.75, but even cranking it up more doesn't help the light spread and just makes the scene look worse (obviously)
Here is a detailed look at the light: [SPOILER] Here is the light in the scene with light meshes at an intensity of 10 [SPOILER] Lights like...
@guycalledfrank I have been ironing out all of my issues but cannot figure out how to get certain fluorescent lights to look right. Reading...
Thank you for all of the insight. I am a bit confused though, I model my meshes to scale so they are never altered once exported. I am also using...
@atomicjoe unfortunately I have just realized that this now causes very thin and bright seems to appear on my walls. If I revert back to "Adjust...
That completely fixed it, thank you very much.
I am having a very strange issue with prefab lightmapping. I can successfully bake prefabs, but once I bake a new one all of the previously baked...
@guycalledfrank I have switched my project over to Bakery and have recently discovered that there is no functionality to have certain lights...