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What platforms(Windows? Mac? Linux?) are supported to create native installers?
compile error occurs in Unity 5.3 [ATTACH]
What about editing the navigation mesh directly in Unity? Something like a Navmesh Editing Generation of course good, but the ability to...
Of course, I set the Override mode :)
I have a issue about Animation Layer syncing (http://docs.unity3d.com/Documentation/Manual/AnimationLayers.html). I implemented the controller,...
PATileChunk it's not a plane. This mesh is composed of several independent quads. Each quad can be called a simple plane, consisting of two...
Chunks/Meshes consist of several quads and so light map generation algorithm does not work properly with this type of terrain. I even rewrote the...
For such huge maps need to modify the code and optimize the algorithm for editing. As I recall, editing of the mesh Unity3d very slow. The process...
Yes, it works
1. Now tile has two properties: ... public bool walkability = true; / / for PathFinder public Object customData; / / User data, you can assign...
Yes, you can edit the terrain in the game. I added video that shows the process http://www.youtube.com/watch?v=EydJT2Vc6Ho or this...
Released...
sorry, but I do not quite understand what you mean :) PATileTerrain is just a few meshes. I plan to make the bounds of the map in the form of the...
Yes, as I wrote, the editor will be available for purchase. The first version will probably be available this week. At the moment I have some...
PATileterrain this is a terrain, based on the tiles. You can use it for games where you want to use tiles (like Warcraft 3 or others). Edit the...