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@cosmochristo , did you try firing some projectiles somewhere far from 0/0/0 of your environment transform? I mean it's possible that I somehow...
Thanks for pointing this out. I had my own problems, where the control stick (a vector2) on the controller didn't work in my game where I...
Sorry, my updates for this thread where borked somehow. Anyways, I can explain how I implemented my floating origin system. First and most...
This sort of works for me. It does recognise mouse and keyboard, but for some reason it doesn't react to control stick movement on my x-box...
Hm, I've been trying to code a button that can tint more than just one element. This is pretty easy to do for Select, Deselect and Click....
Thank you very much for the advise. Especially with the colliders. The spaceship parts didn't have them, but the station parts do, so I need to be...
Hi everyone, I've got a quick question. I've got the Ultimate Spaceship creator, but I'm a bit stumped. How do you mirror the modules? Apart...
My current solution is to use boxcasts from the colliders and then just add the normals of all the raycastHit. Then just use the reflection...
I'm sorry for Necroing this, I saw this thread and found it very helpful for programming my space game. I've just been facing a few practical...