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seems it is calculating from the second vector to the first vector that is the correct answer with clockwise angle
Thank you very much for the explanation
I'm a little confusing, so value types are not Object unless you use boxing and unboxing? and as lordofduct pointed Every type in C# directly or...
so far it got easier i think http://answers.unity.com/answers/843471/view.html this answer explains how to do this for those who need this
Actually it is, as Vector3 is a struct but i think any instance would be an object (everything in C# inherits from object class right?) and also...
Actually, I don't have problem with installing it i thought the released version for linux is very out date but now i see the second page that...
void Update() { float horizontal = Input.GetAxis("Horizontal"); if (horizontal > 0 && !facingRight) Flip(); else if...
if this is an image then it will go under UI section of unity, and unity has a tool called anchor in the rect transform you can use it to resize...
can i use unity namespace in this VS code without installing unity? if not is there any way to do something like this. writing codes for unity...