A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Can someone from Unity provide some comment on this? Is there an ETA? Or are you not going to do this? It's been 5 months.
Our game supports all languages. How is it possible to fit multiple languages into one static font asset? If we use a TTF that supports all the...
In this case we may encounter any character from any language. How do we setup the fallback to support this?
Thanks Stephan!
Since Apple and Google store provides currency symbol during runtime. They are not baked into our font assets. What's the best way to handle this?...
Thanks Stephan for the quick response. I'll continue using the fallback system. You're awesome! Cheers
I have Asian fonts for their characters but for the ASCII+ I'd really love to use the English Font. I know I can accomplish that by excluding...
I figured. Thanks for the quick response
I was running a pipeline to check if all the TextMeshProUGUI components are properly set to the correct fontAsset and fontMaterial. And noticed...
It works. Thanks very much. On second thought, I decided to make the materials have values as close as possible. Because as suggested by your...
BlackSans, 60/6, BlackSans Material: outline thickness 0.2 SimSum, 40/4, SimSum Material: outline thickness 0.04
Let me clarify myself. My English font asset and Asian font asset have different material settings which produces different outline/shadow. This...
The font I'm using for English letters has a material that has thicker outline/shadow compared to Chinese/Korean/Japanese. I have all Latin...
Hi Stephan, thanks for replying. Actually I was referring to the new Sprite Packer which allows the use of .spriteatlas asset (references a folder...
When I try to create a Text Mesh Pro Sprite Assets it says "A texture which contains sprites must first be selected in order to create a TextMesh...
This looks like a serious bug. Makes me wonder if any ECS app is in production
I'm afraid that won't be sufficient. If an event callback triggers other events and you want the entire even chain happen in one frame, you would...
Great stuff
What if you want to fire a chain of events in the same frame?
My understanding is that you can use unsafe struct as well?