A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I'm dealing with this same challenge right now. Our approach thus far has been, when the user grabs the object ownership is transferred to that...
I've seen a few discussions on this with no solution as of yet and I've spent a week looking for as much info as I could find before coming here...
First you'll need to generate a Render Texture and Texture2D that you can reuse each frame using something like this: depthRT = new RenderTexture...
Thanks!
Would this also let you know if an iOS device has lidar? Trying to figure out how to detect the lidar hardware on iOS as well. Thank you!
UPDATE: This worked perfectly, thank you again for your help! I've been stuck on this for a week and this finally got me over the hump. Thank you!...
I've got a couple of issues I'm hoping someone can help me with. 1) environmentDepthTexture Orientation: In a portrait app, the...
In a portrait app, the environmentDepthTexture is rotated 90 degrees. Is there a way to automatically adjust this to portrait? It's my...
In a portrait app, the environmentDepthTexture is rotated 90 degrees. Is there a way to automatically adjust this to portrait? We also are...
One more issue I've run into. When an AR app is locked in a landscape orientation the perspective is off and the virtual objects do not appear in...
What is the best way to check for Depth mode support at runtime? I know ARCore provides the following isDepthModeSupported (src:...
Unfortunately I have not. My next thought is to not anchor it to a plane but rather just add a reference point (instead of attach) at the hit...
So I was able to subscribe to the referencePointsChanged event and get a list of all updated reference points. I save the original transform...
Following up on my previous post. Should I be able to get pose changes from referencePointUpdated and use the previous pose returned from this...
When i attach an ARReferencePoint to an existing plane everything works as expected. However, as the user moves around and new trackables are...
Is there a similar solution for Android?