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Thank you so much wwWwwwW1 for your detailed answer. The solution was that I didn't have enough light probes in the scene. So when I duplicated...
Btw, Realtime lightmap color from emissive material indeed changes during runtime. It's just that I'm unable to see reflection on a dynamic object...
Done the above and still not able to see the effects on Dynamic objects. But your note intrigued me. When you say "Only lightmapped objects will...
Thank you wwWwwwW1 for your answer. But still, didn't get how to make it work even by following the documentation. I tried to using Realtime...
Hi Folks, We are working on a game with a lot of neon lights. And we achieved the effect by baking emissive materials and adding points of lights...
hey guys we solve this by doing : - Delete the app from device before build - Use Xcode 11.3.1 - Clean Xcode Project (Product => Clean) - Build...
Thank you very much for your support and help. Using mesh bender was enough to resolve our issue. We note your advice about performance and we are...
Hi Again, after sharing your feedback to my dev, this is our response : The mesh seems not to be drawn at some frames. Are you using a custom...
FYI we used the example Bri THank you or you quick reply. I will share your answer with my developers and get back to you very soon
sure thing, I will search on how edit the review. please find in the link below a screen record of the issue...
Hi, Great asset. thank you for that. We have a small issue, we are generating a mesh in runtime that goes up and down depending the action made...
Hi Carlos, Thank you for your quick answer. In fact we followed the example for Paint Counter. We set 2 textures and we remove the upper texture...
Hi Carlos, I have another issue. When I replace a texture with another texture, the old texture seems to come back (and the painting counter...
Hello Carlos, Is it possible to apply paint counter to MetallicGloss painting ? Thank you