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Hey dudes, I have a question that I was hoping some of you may be able to help me with. I need to get the angle between 2 objects, but let's...
Hey there, Say I want to do a gui.layout based of an array which is 8 long, but I want them to be laid out in 2 rows of 4 instead of 1 row of...
Hey all, I'm trying to write some code to loop through an array of images over a specific time (in seconds/miliseconds), the array is textures 24...
Perfect, just what I was looking for. Thank you =)
Hey all, Just a quick question regarding animation layering. Say i've got a run/walk cycle right, and the player is running around, say it's...
Solved it, turns out I was really overcomplicating it in my head, ended up being a very simple solution! targets =...
The basic goal of this is to cycle through targets - that bit I know how to do, it doesn't need to update frequently, just when the function is...
Hey there, Does anyone have a suggestion regarding this? I need to create an array with gameObjects with a specific tag, in this case "NPC" -...
transform.position = Vector3.Lerp(transform.position, p(which is another viariable containing the target transform position), (Time.deltaTime *...
"Is not a member of UnityEngine.Vector3" Am I missing something? Both are in the script reference, yet neither seem to be allowed in unity
The particles bit is irrelevant, the problem I'm trying to solve is having the gameobject - whatever it may be, actually follow the palm of my...
Hey there, I'm looking for a way to "parent" an object to a joint (in this case a gameobject with a particle emitter) - think casting a...
I'm not sure exactly how to fix the problem, but based on my own experience, you really need to handle your rotations in Euler angles....
Works perfectly, thanks so much man, I wasn't familiar with the "while" statement, still learning!
*bump* anyone have any ideas? I'm totally stumped and can't seem to get anything to work
Hey there, I'm trying to lerp between 2 values over a specific time (using mathf.lerp and time.deltatime) - traditionally I've always done this...
http://vimeo.com/14286997 Skip to 23 seconds and watch, that's all unity postfx glow (2.6.1 too, I imagine 3 may look even better)
Can't seem to get it working :( Thanks anyway Any other ideas?
Unless I'm mistaken, PingPong will always go between 0 and the set value (in the example it's 3), which unfortunately won't work with what I need,...
Hey all, Are there any commands which would allow me to "lerp" between say 0, then to 50, then back to 0 again, all in the one tidy statement?...