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@NathanRH @TerryRH Thanks for your response! Yes, removing the HDRP Pipeline asset from Graphics in the Projects Settings causes videos to work...
I'm using the free trial version to evaluate this package, and I'm running into a problem in builds on macOS in which all videos show up as solid...
Excellent, thanks so much!
Do you only have one camera in your scene? You'll need one camera for the RenderTexture and one to render the scene.
I've been having the same issue for a long time -- changing scenes has never worked for me on Quest. I'll post here if I ever figure out how to...
Wonderful, thank you so much!
The only way I could ever get it to work consistently was to move my entire project into a new HDRP Sample Project and then, by some trick of...
(Would probably help if I attached the screenshot!) [ATTACH]
UPDATE a day later: Shader Graph materials are suddenly working. I'm pretty sure all I did was wait a day, close and open the laptop, and move my...
@Shaunyowns Thank you so much! As an update, I moved all my assets into a fresh HDRP Template project and so far the materials are at least...
I ran into an error today in which no opaque materials/shaders will render while on a Macbook using Metal, although transparent materials render...
So THAT'S why I can never get the Asset Store to stay open!! I can't believe blocking Facebook on my computer has had a negative impact on my...
@LandonTownsend Adding _RECEIVE_SHADOWS_OFF, or any keyword, to a Shader Graph breaks subsurface scattering -- it's as though subsurface...
Hello! I've got the exact same issue in a project using Unity 2019.2.13f, HDRP version 6.9.2, and a Mac with a Radeon R9 M295X (it's a few years...
Yeah, the log can be in different places depending on what crashed and what your hardware is. This should help:...
To answer question 2, yes, you should be able to use the "Is Front Face" node connected to a branch node to get different values assigned to front...
I'm having a problem in which having more than one skinned mesh onscreen at a time causes all the point lights to project from a single point even...
This is all good to know and will save me a couple minutes in the future -- thanks!
I just did that today! If you're not using compatible master nodes, you can copy and paste most of your ShaderGraph nodes from one graph to...
Update: for me, it seems to have something to do with NaNs (i.e. black pixels) showing up in areas where I've moved vertices around -- maybe the...