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I instaled the new input system and the errors gone. Maybe you are using old input system and get the errors if you are using mobile
private bool IsGrounded()// if use in tilemap mode this will fix isgrounded checking collision { return...
Set to interpolate in RigidBody, this fix the jittering. Also, in camera script > set to LateUpdate.
A way to fix this problem: Create a T-pose character, after your rigging setup Reset all bone rotations for a nice T-pose. Legs must be straight...
Perfect solution, thanks
Works!!:)
I did a fix by deleting Shadergraph in package manager Im my case it was in Shader graph, may to fix this is just compile your shadergraph files...
In the rendering panel in camera: turn on the textures, because you turned on: use pipeline settings. Pipeline settings will override the default...
Perfect answer! Work!
This worked for me. I reset the layout editor to a default layout and stop the error. Maybe is abug in editor layout, very funny.
I've got this erro using Vector3.zero, I changed by Vector3.one; and the error is gone. Because there are no vector3.zero rotation, you must use a...
C:\Program Files\Unity\Hub\Editor\2019.3.0a4\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\android-ndk-r19 Just rename the folder or create a new...
Visual Studio Code does not officially have support for Unity. There are some extensions you can use to make it work. For details, take a look...
This happen with me and I figure out. This problem does not happen with pen tools, but with mouse. To fix this if you use windows, go to Control...
Download this pack: http://dl.google.com/android/android-sdk_r24.4.1-windows.zip [ The same huxley said] It is old version, but it will work...
If you move the player at runtime or by spawning the player in the navmesh that was baked, since it was baked in different position, you will have...
The best solution is this tutorial. [MEDIA]
In the inspector, change Color alpha to a value you want, normal button color will be transparent, in script you use this simple code....
Be careful when combine models in Maya, you get a very good mesh but when you export to Unity you will have a bad surprise! After combine, check...
This happen when modeling using extrude tool: 1) use culling Backface when modeling 2) be carefull to duplicate using duplicate special. 3) look...