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A link to a decent animation tutorial would be appreciated, too. All I get from Google are stuff from Youtube that's either too comprehensive, or...
Bump. No replies yet but near a hundred views. There's interest but maybe no one knows how to do this? It seems simple.
I don't know what to call it, clip or controller. I have been digging through the menus, hidden and otherwise, but I don't see a place to...
It won't run b/c it says fix all compile errors, but only when I try to run, and underneath directly the scripts attached to the game objects....
Bump. On Ubuntu 20.04, Unity 2020.3.33f1. I can't even report bugs that Unity crashes because the bug reporter itself crashes!
I want a background quad in my 2D Unity game that is one color, but it "fills" like a glass of water with another color, from the bottom to the...
I found the length, it's grayed out.
It allows to change the radius and angle, but not the length. Am I missing something?
Forreal? Wow. Basic. So, runner up: What's the easiest way to make a 2D mesh? (For my particle system.)
Bump. Black screen.
I don't know what to say. I just worked on my game for like 4-5 hours, no big breaks or anything either, and it was like pretty chill, just...
This doesn't work for me. It says it's an obsolete/out of date API. It also won't let me auto-update the API.
I said line 44, read the whole post before commenting. We don't play "guess what OP wrote".
You guys were right. It can't be private. Thanks.
Specifically, on line 44.
It gives me CS1513 thinks there needs to be a closing curly, but I checked it's fine. What's wrong? using System.Collections; using...
A user recommended I learn C# before trying to make games. This seems like a lot to ask, and so many people do try to make games before learning...
Thank you for the debug framework, @Kurt-Dekker.
I tried explose.emission.SetBurst();but VS doesn't detect the https://docs.unity3d.com/ScriptReference/ParticleSystem.Burst.html...
Ok nvm, dragging and dropping worked for some reason, where it didn't find it de novo in the file heirarchy.