A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
@Madgvox, I can't take you enough, my team has been able to organize so much better with such addition! This should be native.
This is actually incredible, I didn't know you could change folders. But sadly it's not working for me, and I can't find any errors in the code....
I know this is such a small feature that would be added. But I think it makes a huge difference in big projects or third party ones. Instead of...
I've come from a web background, both javascript and PHP. And one of the things that I learn't with them. Is how good NPM and Composer are. I feel...
Got what's going wrong, structs are always passed by value (never by reference), so when I do this: bool dumpEvent = events[i].Run(delta);...
I'm working on a timed event controller, here is the code (feel free to use it): //Libraries using System.Collections.Generic; using...
I'm trying to handle async loading and unloading of scenes to my game, but as it seems, the same tool that we have in the editor (right clicking a...
I used yield to fix that, when I put a 0,5s yield, the value go to 3 to 5. Thats what I think its weird
The problem is I don't get values higher than 3 using random.
[IMG] The End? This is my first attempt to make a play until the end in Unity 3D , the first version was made during the Global Game Jam this...
And I fixed the array.length + 1 thing, still giving same textures.
floor = 5; ceiling = 3; wall = 6;
But reading the documentation I found that on Random.Range it won't reach the max value, so I thought using + 1 would fix it.
I kinda solved this problem on another script, but it took too much for it, random should be easier.
Probably there is a post with this purpose, but I don't have time to find it. Sorry. But anyway, I am trying to generate random numbers to use as...
I opened unity today and i got some errors that i couldn't find the cause, i already re-installed it, changed the project, scene, everything, and...
hello everyone, I made a human model using makehuman, edited it on 3ds max(used child, textures and some others stuff) and after exported to...