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I am fairly new to UIElements and the related features, so please let me know if I am approaching things the wrong way. I am building a simply...
Got it. Thanks for the clarification!
I have considered that that might be the case, but I am under the impression that if I have set android as the build target, unity should be...
Tested in 2019.3.9f1, 2019.4.17f1 and 2020.2.0f1 The general issue is that when we are using android asset bundles in the editor (so pulling...
No problem, I am glad that I could help! I have changed it to a feature request
Ahh, that makes a lot of sense! So there is a .unity-label rule somewhere that sets the default color to black? If that is the case, there...
I am using unity 2020.2.1f1 with UI builder 1.0.0-preview.11 and UI Toolkit 1.0.0-preview.13 and I am not sure if this is intended behaviour or...
I am currently using unity 2019.3.9f1, so I am not sure if this is a known/fixed bug but the issue that I am getting: - I mark a scene to be...
Thank you Jukka for your detailed answer! I think that you might be right. I have used the websocket-sharp library for a few different projects,...
Hello, I have been sifting through the forums and various other places and I am not seeing any mention of this. So either this is a new bug or...
Ahh great, thanks for the info! I'll upgrade to the preview package right away!
Referring to TMP_InputField, line 4068: /// <summary> /// Get the height of all the text if constrained to the height of the...
Hmm yeah i did wonder about that, trying to make animations using physics joints alone but yeah... I can only imagine how messy that would be....
Hmm that is frustrating, it's good to know I'm not the only one though! Out of interest, what sort of things did you try?
Hey all, I'm wondering if anyone might know how to do something like the movement in party.io (youtube example): [MEDIA] I'm particularly...
Yeah I use vultr.com now for any networking stuff. It's not a big brand and the uptime is naturally less than the big branded solutions like...
So just reading the solution you're going for... yeah that sounds like far too much work. The bottom line is (and keep us up to date on this for...
To translate what you are looking for into language that developers understand, you want to hack code that is managed by unity, without really...
Yeah alex is on point with this one. If they understand networking as you've said, they will actually understand the LLAPI far easier than the...
Hmm... this is a really tricky one. Off the top if my head, from having around 6+ years in development of networked games/apps I don't think there...