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It's a known bug they are working on.
Some excellent additions here at the moment. I can't wait for the source to be released and see where the community helps take uGUI =).
I think 'Keep Aspect Ratio' functionality for RecTransforms would be very useful. If it's possible to look into this, that would be great!
Personally, I would have no problem with this change. Ideally we would love to see API support for loading binary shaders at runtime from the...
That's a fair enough idea and I think it's not a completely unreasonable prereq for anyone who wants to mod shaders since that would be a low...
Is there any chance of UnityShaderCompiler.exe supporting the functionality of passing it an uncompiled shader? We are exploring allowing modders...
Sadly, this problem still exists in Unity 4.5.2.
Thanks for a great blog post there. IL2CPP sounds very exciting but, I'm with Carpe Denius here, I'm a little worried that 'PC, Mac, Linux'...
Source code access is something we'd be very interested in. I believe it should be available. Just because it's available doesn't mean you need to...
Hi. Just to follow up from my email. We're very much looking forward to this asset. It will be very useful for adding mod support to our game....
Hi all. I've posted on the support forum (http://visionpunk.vanillaforums.com/discussion/880/ufps-1-4-6-jumping-camera-problem) but figured I'd...
Like a few of the guys have said, I think it does really depend on the type of game. However, I can only speak about my personal likes, story...
Very nice =). Looking forward to this! =D
Thank you for replying. It's given me something to think over.
Hi guys, Just read through all 23 pages here to get a better understanding on what NoesisGUI offers. From what I can see it sounds pretty good....
Hi Pärtel, Your explanation and suggested fix were excellent. It solved my problem. I'm not sure if I'll need animate physics in the long run but...
Hello, I recently bought this asset and I'm liking what I see so far. Ideally, I'd like to see more documentation but hopefully that's coming. I...
Just to keep everyone up to date. The Unity team were able to reproduce the bug with my example. They've sent it on to the developers for fixing.
I am able to reproduce the problem in a small example project. I've submitted this as a bug to Unity via the in-editor bug submitter. Bug, and...
Interesting. Thanks for checking for me on US keyboard and OS X. I'm using a UK keyboard configuration. If anyone has Windows 7 x64 I'd very much...