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Thanks for this great resource. Just wondering, are we allowed to use your product commercially (as part of a game, not reselling the shader...
I have found a solution. It might be too late though. This is a bug present only on MacOS, if you have VSync enabled in game view the editor...
That stinks... Is there any solution for this?
Unity version: 2022.2.10 I created a Fullscreen Shader in shader graph. I then went to my Render 2D Data and added a "Full screen pass render...
I'm pretty sure an event fires when an object goes off screen. void OnBecameInvisible() { Destroy(gameObject); }
I'm trying to create a settings menu for my game where the player can choose a resolution from Screen.resolutions. One problem is that my 2D game...
I have 2 scenes: Game and Level1. Game contains the player, GameManager and some other things. When the player dies I unload Level1 and then load...
I have recently released an app (I can provide link if neccessary) on Google Play. Prior to this I added google play Achievements and a...
Yes, but doesn't unity first compile to c++, and only then to native iOS and android? When you unpack an APK it's all in Java, wouldn't it be...
Although Kurt-dekker is probably correct, the game will be on phones exclusively, as an .APK. Does that matter at all? Also wouldn't it be smart...
Hello, I'm making a small mobile game and I'm currently implementing google services leaderboards and achievements. Since the leaderboard is...
I have a character composed of 3 part: body, weapon and defense. When traversing water (the game is an RPG which I hope hels imagine what I mean)...
Why didnt you make the 2D sprites in the 2D preset?
How is the ground constructed? Are you sing individual gameobjects or a tilemap?
Heres an amazing tutorial by brackeys: [MEDIA]
So, In my 2D RPG game I have a section with water. I want the characters reflection in the water to distort in a way like it looked on the sega...