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https://forum.unity.com/threads/what-is-the-meaning-of-requiredcomponents.645160/#post-4328773
Guys, do you experience some problems with handling touch events? I trying to emulate JustDown event for touches. I checking TouchState.Began to...
Which errors do you get? There are no special requirements to deploy release version of the game, you just copy html and js files to server.
I assume it something like this: function serializeData(params: any): FormData { let formData: FormData = new FormData(); for (let key...
Looks like your project didn't properly saved at the last time you made changes. Unfortunately, it's not a rarely issue at the current version of...
You need to attach your TextUpdateComponent to some entity before you will be able to fill their fields. Personally, I use component tags...
It's a very popular question. The most recent thread related with that:...
Yes, you're right. "Debug" and "Development" versions of the game require started web server on your target machine. Release version is fully...
Hi guys! Please note, ut.Core2D.Input.isTouchSupported() function might return false for mobile browsers while you didn't made the first tap on...
UPD: oh, sorry, I get the real context. The first question - where you get the listing of the main.js file? As I know when you do release build...
You need to add /// <reference path="./GameStateComponentSystem.ts" /> at the beginning line of each your file that uses classes from different...
Btw, Zionisias, how you're working with objects on the scene that must be presented in the single instance only (like a "Player")? For example,...
nimauke, to avoid such issues in the future you can try to use FormData object passed to send() method: var formData = new FormData();...
Guys, I made a mistake, and Pakor has corrected me. Instead of: let a = world.hasComponentData(entity, A) ? world.getComponentData(entity, A) :...
Could you please describe how you save button "selected" state? For now it's a difficult to determine why such issue can occurs. It seems you use...
I'm not sure about performance but you can try to use Configuration component with some flag that will be checked in OnUpdate method.
This is my IMHO for this question: 1) usingComponentData + auto-save all changes in specified components - less mistakes when you missing...
Okay, guys, it's my experimental way to achieve this. I'm not sure it's a good code, i'm not sure it will be work in all cases, but currently it...
I agree with Rupture13, you definitely need your own server side. Tiny is just a client, there are no multiplayer features and the browser will...
Thank you for a quick reply, Zionisias, but I know about 9-slicing and I using it now. Unfortunately, it has some issues: 1) scaling of images...