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ok.I have used this plugin in my project for google play service....
I want to release Android, too. But in my project, there is another plugin of Google play.So when build Android, there will be two identical jar...
I want to disable all Android stores to avoid packing conflicts(Because i already have google play SDK in project). But I didn't find a way to do...
Hello~ anyone home?
Hi, My team uses Git for version control. After upgraded Unity to 5.3, we found the “timeCreated” value in meta files always keeps changing, see:...
Hi, I am using uGUI with Sprite Packer, the sprites are being packed before building. So they are wrongly included in unused assets list. Since...
When we test our game on android phones, it sometimes throws NullReferenceException in this function, maybe once in ten times: public void...
Orb's way is good. And I have another method with C#, which uses an "params" variable to store disabled numbers, so it supports multiply...
So you need to assign a var for "scythe", like this: var tfScythe : Transform = peasantBL.Find("scythe"); tfScythe.renderer.material.color =...
Come on~ Anyone help me ?
I have two projects using a same "stone" tile to created a map. And I found one poject has big jaggies at the overlaped two faces , but the other...
I'm sure it's not profiler's bug. Because when run the test scene on my phone with"Develop Build" unchecked, the lag is still very obviously on phone.
Thank you for your reply, And I found a new phenomenon today which maybe very important: Open profiler window and start the test scene, I see...
I think maybe I found a performance issue here. In my project, the artist created a animate character, Then I found it a bit laggy if I put...