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Same issue, just had my case closed, case number: Case 1198350 Pure text in my case btw, no attachments or anything. Had a number of replies not...
So, I am trying to check if an asset is inside another prefab(a nested prefab) or if it is in a unity scene when I call a component's OnValidate()...
Came here to ask this. Can you explain when StringBuilder generates garbage and how you would extend StringBuilder to remove all garbage...
How can I debug it? I tried testing it by adding private void OnValidate() { Debug.Log("Validating..."); } to my...
How do I access it? Visual studio isn't picking it up as a keyword for SOs, but it does for Monobehaviours. Do I need to add "using <something>"...
So, I am trying to write an editor script to automatically manage my item prefab GUIDs. I keep these GUIDs in sync on GameObjects and Prefabs by...
I am having the same issue
This does exactly what I need, didn't realize I could drag onto the label, thanks. Unfortunately there are going to be lots more of way-points in...
Where do I learn how to do that? Edit: can you link to a tutorial, or a video, or the relevant part of the unity API?
I'm aware, but each game item still has to be dragged into each slot individually, unless I am missing something.
I'm looking for a better solution to adding way-points as I do level-design. The worst part is wiring up all my way-points. I have no good way...