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How do I fix this? I'm teleporting a mob then I need it to recalculate a new path to a destination. It just keeps the previous simulated...
That's not even an option. If you put them in the cart they aren't "free".
TLDR: When you buy a unity bundle please make it so we don't have to buy each included package individually. Please add a visual indicator for...
Well that sounds great but I guess my example wasn't really clear. What I think is needed is direct references that can be set in the editor...
I really really like the idea of this. Even if all you did was create a standard and strap it onto a bare bones system I think it would be...
Suppose you have some shared data between the Entity/GameObject like the transform. If I update the transform in a monobehaviour how do I make...
The override is exactly what I needed. With that I can create lots of templates and just plug them into editors as groups of controls. It's a...
Is there a reason this isn't supported? I think it would make templates a lot more powerful. I'd be even more excited if binding path was a USS...
If you mark a folder addressable then changing the file name will automatically change the address. Perhaps this is a bug but it's how it works....
I have a portrait picker which loads a bunch of sprites by label and presents them to the player. I need to serialize the player's choice but I...
This doesn't work. The prefabs themselves lack this information. They seem to have it prior to importing but during the import process that data...
I'm having an odd problem with the Animal Controller combined with the low poly animals. I import the Animals and the Controller. Then I follow...
I could never get this to work either. I ended up using Animator.GetBoneTransform() with HumanBodyBones to determine which foot was in the air....
I am also having the same problem of pivotWeight returning 0.5. I know this is an old thread but the question is very relevant to me at the...
Suppose I want to have controller input without disabling the mouse. How do I allow UI navigation but get rid of the behavior where mouse...
Just grabbed this and imported to 2019.1. Got several warnings for mixed line endings. Obviously extremely simple for anyone to fix but just...
One thing I'm not clear on in this system: 1. Suppose I have several different prefabs with an AssetReference pointing to a single Addressable....