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Ahhhhh I see, thank you so much guys! Now this makes sense, and I see the logic. With this yeah I think there would only be a few things I would...
The image
I just cannot wrap my head around it, I have watched some videos and searched the forums. It seems like Unity already does what I want it to do,...
Early WIP, the AI is terrible at the moment. The guns are fun though, adjustable sights and bullet drop and speed, shell casings and bulletholes...
You are truly awesome to be so helpful, I am going to make a strong attempt to redo this in the latest or at least a much more current version....
I will give it a shot Jnsptz, thank you very much for all of your help with this. I think my thing with coding is just me being lazy. I really...
I do see your wisdom there Jnsptz. My problem is I do not know how to code. That being said, using one of ArmedUnitys early FPS kits I was able to...
Yeah I am going to stick to Unity 4, I know it is a bad idea but I have so much work done and cannot get it to update. Tons of errors. At any...
Hi Trafulgoth, thank you very much for the link I will check them out. It is an old script, I am using Unity 4. It is a game I started back in...
Hi, I am trying to make it so when the player runs into a dead enemy, the player gets 20 dollars. I have a sphere collider on the dead enemy, and...
I have been working on this since around 2012 when I got out of the Army. The basic idea is a hunting simulator(I use this term loosely) set in...
Ahha! Thanks for all the help guys. Wallace I was checking the layers and they were both to default, then I just decided to go to one of the bones...
I have been working on this hunting game, its pretty silly but I think some things are cool. This is built on Armed Unitys FPS kit just modified...
hmm, yeah its not saying anything in the log when I do this. Its like its not recognizing the collision?
Yeah, it is set to isTrigger. I have one collider on the drop point box a cube collider that is not a trigger. Then an empty gameobject as a child...
Hi WallaceT, yes I have a rigidbody on both the deaddeer ragdoll and the drop point. Here is a video showing me placing the deaddeer on the...
Thanks Brathnann, yeah it all appears attached properly. I know it works, if I set it as update it constantly adds to score and plays the sound....
Hi I am not sure why this does not work. I have created a droppoint that has a collider tagged droppoint. The dead deers are tagged deaddeer....
I am trying to simulate a respawn by not destroying the enemy after it is killed, but just moving in to a new location and instantiating a ragdoll...
Yes, thank you Steffen. I think I am close to having this working. This is what I have now. var maximumHitPoints = 100.0f; var hitPoints =...