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Hi, regardless of my UV map I'd like to be able to set a texture mapped to every face on my model to simulate a wireframe shader, I've been...
Well I wanted to make an efect like how these buildings are created; [MEDIA] They start off as a wireframe pulsing green. Then they become...
Is there still no possible way to display the wireframe in the shader? I really don't want to be rendering the wireframe of every model to texture...
You can't simply scale up the whole model, you'll have to push the verts on the model relative to their vertex normals.
I wrote a blog post about my solution to lighting particles correctly!...
Hello! I've been experimenting lately with a lot of VFX using Substance Designer, Unity's particle system and Amplify Shader Editor most of which...
Hi, I have some questions for VFX shaders. first, is it possible to create an additive shader? If so, second part of this question is that would...
With Unity announcing the integration of BuilderPro and the painting/sculpting tool, I would think now that the terrain system in Unity is...
Are there any limitations an what we can do with terrain? For example if I want to use albedo, roughness, normal and height maps And blend them...
I noticed there was a 'thank you' to Amplify Creations, did they have a hand in shader creation and are you secretly planning to have Amplify...
Oh no doubt that the asset store has been a huge asset (no pun intended) for my own developments, but the Unity terrain system is seemingly a good...
A couple more questions if you don't mind. :) If this package supports second UV's for texture blending then one would assume this would work on...
Awesome stuff! What bugs me is that this is all stuff Unity should really do out of the box. Even though I have TRP this is awfully temping. I...
So far from what I've seen it's amazing! I own Terrain Relief Pack, in terms of features and simplicity/usability how does it compare? Another...
Is it possible to make shaders with wireframes in game? I've been trying with shaderforge with no luck, figured I'd ask here first if anyone has...
Is there any way of rendering the wireframe of your model as a shader? No tricks like rendering out the wireframe in some 3D software and using a...
I know this is a requested feature but I'm curious (and because your road map is being rescheduled forever) how long it would be (if at all) that...
Oh also I don't know about other people but about objects, I can't get them to scatter with random rotations which would be nice, as you can see...
[ATTACH] Now that I'm getting the hang of placing objects with the scatter and forest nodes, Map Magic is really shining. :) It has taken me a...
Hi! I've been working on a rather large project lately where I may require a custom terrain shader and it seems uShader is the only visual editor...