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Small bump on this. I have a workaround currently by buffering all events and only firing one on Update, but it would be nice to do it in the...
Hello, hopefully a simple question: I'm working on a simple debug UI for my game. The root object has a Canvas, with an EventSystem &...
Hello, I'm trying to setup the animator/states for a playable character. For my game, I want to create a 2.5D platformer, where the player can...
Bumping this as I'm still stuck on it. I've ensured that all materials are updated to the URP versions, and have gone over my other lighting...
I've recently started adding 3D assets into my largely 2D game, but I am hitting a wall in getting lighting to apply to them. For example, I...
The forms weren't letting me add this to the original post so just going to post my code as a new comment. [RequireComponent(typeof(Light2D))]...
Hi all, The game I'm working on has a 2D environments with 3D character models. To manage both lighting sets, I'm trying to setup a CombinedLight...
Pretty much what the title says. I'm working on putting together my animation rigs using the 2D Animation package, and I'd like to apply an...
Hi all, I'm looking to create a skeletal rig for my game that can dynamically swap out various parts based on its rotation/context. For...