A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Sure, using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BasicBlueOrbCollision :...
Hi, the getter returns 13 in the class that it's defined in (BasicBlueOrbCollision) after the player hits the enemy, yet if called from another...
Is it possible to change the z position of the box collider 2D like you can with an ordinary box collider? I would use a box collider (3d) but my...
Yes, this was the problem, thanks.
The player is suppose to move to the coordinates 4, 5.9, 0 yet moves to the coordinates 7.857964, 5.094767, 0 What's happening? void...
Fixed - There wasn't a problem with the animation per se, there was a problem with my code involving transforms and vectors.
When I stop walking (key press), the walking animation doesn't stop immediately, instead it finishes the walking animation loop. How do I get the...
Yes, I'm aware of these differences between GetKeyDown() and GetKey(). I desire GetKeyDown(), but the problem is that If I tap the b key 10 times...
I just used "Debug.Log("b key was pressed");" as an example. If I insert a function I still get the problem, the function not registering 100% of...
The desired output will present 80% of the time, other times I will have to press the b key several more times to get a single Debug.Log message...