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Hello @Partel-Lang ,I know current CDDIK doesnt support target rotation. Will this feature be added in the future? I am currently using Hybrid IK...
Hi @rhodnius ,I found a bugg inside the Editor dll file. It breaks other button inspector UI attribute assets. Here is an example from...
I fixed it by calling Initialize() on the player IRDScarcontrollerAI and IRDSManager upon instantiation. Thank You for the quick reply
Hi @rhodnius I want to to make many different IRDSManagers prefabs and Instantiate it on the same scene depending on what kind of race the player...
@rhodnius will you be adding feature that automatically create apex track from centerpoint point container with offset or existing race line?
Yes I tried reimporting the asset.I fixed the issues by adding a cube mesh to the missing one in the prefab
@rhodnius 1)I found a bug with the markers prefab. Mesh is missing. 2)Shift+Right Clicking to add waypoint doesnt work,nor does editor showing...
Hi @rhodnius , what API can I use to add waypoints by script?
Thank you for the quick reply. How come it doesnt show the direction gizmo in the scene?
Hi friend. After reviewing the 3rd party codes , I found that it is using the same method as I am. I think the problem is the points are created...
Thank you so much for the help I will look into it now
[ATTACH] Yeah I hit Process Junction and still facing the same problem. The problem is the AddLane( Vector 3 points..) method doesnt add the...
I think the vehicle stopping and going is caused by not having the the direction on the spline. When I use AddLane method how do I set the...
public void AddTraffic() { tsMaingManger.Clear(); // Loop through each segment and add it to the spline...
@rhodnius Hello friend, I created the lanes using the API provided and I ended up with this zig zap line mess. The points are correct but the...
@MJQStudioWorks I am having issues with trying to use Unlit feature on default/lite feature [ATTACH] Real time lighting still having effects on...
Hello @MJQStudioWorks ! Great asset btw. I want to squeeze more performance out of my game using vertex lit. Will your asset support it in the future?
I am also having issues with this coming from using Admob plugin
Yeah it is a poor decision. I can't even use Plastic because it won't accept Paypal as a form of payment.
Its fixed thank you!It was a unity bug. I had to go into the packages folder and delete all Maintainer.unitypackage files then redownload the asset.