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Hi @makaka-org, nothing major to share here, but happy to provide some context. Unity MARS is still very much available, but as you can tell,...
Bringing an app that uses AR Foundation / ARKit to visionOS will certainly require additional work -- input and interactions is just one example...
Yes, you can expect features like AR Foundation and the XR Interaction Toolkit to be well integrated in Unity's support for visionOS.
Hi everyone, we just shared a DOTS guide that includes the following reference material: A summary and video overview of important ECS concepts A...
We will follow up in the near future with a dedicated communication and update of our plans to make this character controller well integrated into...
Hi everyone, we just shared a new update. Check it out!
Hi everyone! We’ve just published a new experimental version of Entities and other ECS-based packages, including a suite of new features and...
Hi everyone, a new patch version Entities 0.51.1 is now available. You can find a list of fixes in the changelog.
@newguy123 @Occuros That's right, we paused that work to prioritize and focus on delivering a supported version of Entities. More information can...
Can you share more information than these errors, a callstack would help us look into this. @Soaryn I believe you already submitted a bug with the...
We're working on it! :)
Hi everyone, with the release of Entities 0.51, let's move our conversation to the release announcement. We have also shared updates regarding our...
Hi everyone! A new experimental version of Entities and other ECS-based packages are now available, making them usable with both Unity 2020 LTS...
We can't commit to following up on every single forum thread, that's just not scalable. But status updates are tracked in the issues that get...
Hi @sapsari, can you file a bug to make sure we keep track of this and look into it? Thanks!
Entities 0.50 is compatible with Unity 2020 LTS (min. version Unity 2020.3.30). So it's expected to work with later patch releases beyond Unity...
No, the hybrid renderer is designed to require compute shaders for optimal performance.
Regardless of who you hear from at Unity, our intent is to be as clear and transparent as possible. Good to hear you have a better understanding...
This is interesting. Seeking compatibility with the latest version of Unity, nothing more. @Endlesser @DevViktoria @DrBoum @thelebaron do I have...
ECS-based animation is not in the scope of our Entities 1.0 release, and will come after Entities 1.0 as we focus first on delivering a fully...