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Thank you,i'm going to try it out!
Hi,i would like to spawn objects with for loop,so i have an empty object,and that contains 4 more empty objects as children.And i would like to...
Yes it really did send back the right values.Thank you for replying!
No the offsets on the x and y are good,but it seems to me that it's leaving larger amount of spaces on the z axis than the maxSpawnSpace.But...
This is what i mean. And i don't understand why it leaves out so much space sometimes.
This is how it acts when i try it. Did you try it with 3d objects?
Yes of course,thank you for helping. using UnityEngine; public class SpawnScript : MonoBehaviour { private GameObject cube; public int...
I tried it like this but it's still working the same way: cube = GameObject.CreatePrimitive(PrimitiveType.Cube);...
Hi! I'm using a for loop to spawn objects,and i would like to have x amount of space between the spawned objects. But if i do it like this,it...
Thank you!I'm going to try this out tomorrow!
Thanks,but i want it to roll,i forgot to add that,so i would like it to rotate around the z axis. I dont really get quaternions just yet,but it...
Hi,i'd like to rotate an object by 90 degrees over a small amount of time so it would create a nice rotation effect. For example,if i click on the...
Thank you!I will watch the videos, i use to watch Brackeys but i can't write my own codes yet.
I'd like to make a 2d game.
Hi,i would like to do a 2d game where if you hold down the left mouse button the object would follow the mouse if you move it,but every time i do...