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I'm working on a small top-down game with point and click movement. My player is a Rigidbody2D and I'm moving it by changing velocity each frame....
Thank you! It works great now. I had to set a lower threshold for parallelism check (about 0.95), as Mathf.Approximately was still giving false...
Hmm, it works better now, but it still creates some weird rotations when you are not looking directly at the wall. I guess I should be using...
I'm testing a small prototype where player (first person controller) can stick itself to different surfaces (similar to manifold garden / outer...
Maybe something is wrong with the shader itself (pink color usually indicates the error in shader). Try copying the shader from this repository...
I have incorrect UV mapping in shaders generated with Shader Graph. Maybe its because new Render-pipelines asset i installed to fix pink...