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I'm trying to remove the startup dialogue but there is no setting in the player setting to disabled it. When I'm trying to do it inside a script...
I really don't know how but decreased the cameras size and the eye was fixed. Then I put it back to normal and it looks correct. Not sure what was...
So in the game view my sprites right eye seems to have an extra pixel added on to it. But the sprite seems perfectly fine everywhere else like the...
For some reason my scene view is shaded weird and I can't seem to find a way to fix it. I don't remember the scene looking like this. Don't really...
I'm pretty new to unity and I can't figure out a way for you to either click then you go in the direction you clicked cutting the object in front...
Is it possible to make a game where you can play with people on pc on your phone vise versa?
It keeps giving me this error and I really don't understand what it means: DirectoryNotFoundException: Could not find a part of the path...
When I try to make a new unity project the editor run, but I can't see it. And when I go into task manager and hit the drop down. Node JS is there...
I DID IT. I did plane = GameObject.Find("Plane"); and used it from there. Thank you guys so much for trying to help. I was wasting your life so...
I did this to do some testing using UnityEngine; public class PlaneFlipper : MonoBehaviour { void OnTriggerExit2D(Collider2D other) {...
Plane just keeps going doesn't flip :/
I'm trying to make the plane flip when its out of the cameras view so the player does not see it flip.
I'm still confused. I'm very sorry for wasting your time. But I just don't get it it doesn't work I know I'm just not getting something. Thank...
using UnityEngine; public class PlaneFlipper : MonoBehaviour { void OnTriggerExit2D(Collider2D other) { if (other.name ==...
Yea, that works but how do I get the plane to flip when its out of the camera. here is a picture of the game if it helps. [ATTACH]
I'm trying to make my plane flip on the x when it goes off the camera. But I can't figure off how to do it. Any help?
Yea, thanks for now I'm keeping it in Update() it does have a rigidbody but I'm not sure if i'll need it later if I don't it shouldn't take too...
For some reason I can't seem to unparent my bullet from the Cannon and its annoying me. Because the bullet follows the player. Heres my code:...
I tried reading into the Mathf.Approximately But I don't get it like on how to write it.
Update: So changing it to => did fix it and it does go very tiny bit more. It works but hopefully there is some way to make it stop exactly I...