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Thank you so much!!
yes, there are scrips attached to each missile, but if i disable the script component, they still don't move. I'd like to only post the crucial...
Hi, maybe it's a fool question but: I have a spaceship with missiles as his children. When I move the ship in the editor, missiles come with it,...
Tanki you!! it has been solved just now in that way. Thanks for the answers. Solved Thread.
void Update() { direction = (destination - transform.position).normalized * speed * Time.deltaTime;...
Thanks for the answer. I can't not use forces couse of inertia. and i've no idea how to mage animations yet.And translate didn't make the movement...
Hi there. I've got some kind of tiled map, and when i click to an allowed position, my ball translate to there, but what i want is that the ball...
find it!! RaycastTarget was not enabled!! Thanks... :(:p:oops:
Hi, i've this script attached to TestToggleButton and it works fine.. using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI;...
Ok... it's just that i din't finshed another part of the main class code... sorry... and thanks a lot!!
I can't see any diference between my code an yours, why it works for you? I'm missing something?[ATTACH]
Hi, I've two classes in my script apart from main class of script. These ones hold some variables I want to set in the inspector, but I only can...
The code below is what i tried, now it alerts me at clicking the button and tells me the remainigDistance = 0, and alerts me too when reach the...
Hi, I have this function i call from a button: public void ExecuteMision(Mision thisMision) { GameObject playerCapsuleActive;...
I named them something non-descriptive: "charactersToSelect", :oops: Anyway... I solved the three issues.. The first one in line 15 i solved...
Hi, I've some problems with this code, and i need help. First of all, in the first for loop, where i add listeners, i send "i" parameter to the...
Ahh! fooreach loop of course... Thanks a lot for all!!
i tried Resorces.Load and seems that it makes an array of objects...so can i use it from here avoiding use Resorces.FindObjectsOfTypeAll? Now that...
thanks a lot!! Now i'm going to study your answers.
Any help about how i have to use appropriately Rseources.FindObjectsOfTypeAll ??