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Hi! Probuilder has a connection to the FBX exporter which may have broken in later versions of either Probuilder or the exporter. I just logged a...
Hi! Fortunately for you, we support all version of 3ds Max from 2017 and up. Enjoy! Alexis
Hi! Yes, normally you'd be able to! This is all quite strange. We've logged bugs and will be looking into these two issues. Thank you for...
Hi! Unfortunately as we support more and more bits of the FBX format in the pipeline (eg. FBX constraints being added to Unity in 2018.1) the...
Hi! Which version of Unity and of the exporter are you using? With that I might be able to help you a little more as we've been fixing quite a...
Awesome! Good job.
Aha! That explains it. As of now I'm afraid we can't offer interaction support for third party plugins - for now I don't think you'll be able to...
I'm afraid we won't support that as it's not something that the FBX format handles! It depends on your final usecase, but you might want to look...
Thank you for pointing this out! It is really pesky - we've logged the issue and we'll address it!
Hey! Don't worry, your english is more than okay! First off I would recommend using the package manager version of the exporter instead of the...
Hi! We have someone on the developer team who can probably help you with this, but they're out this week. Hang tight! Alexis
Hey! To make my answer simpler (sorry about that!) I'll break it down into two parts: 1. When you use our in-editor plugin, you can export...
Hi! Yes! While you can just use the in-editor plugin out-of-the-box with any DCC, our associated DCC integrations support 3DS Max and Maya 2017...
Hi! Happy you're seeing some progress. 1. Have you checked if it's missing frames 59-60 or if the animation itself is offset by two frames? 2....
Hi again; Unfortunately that's not one of the features that our exporter provides. I suggest looking into assetbundles since some games like...
Hi! Do you mean if you can export FBX files at runtime? What's your planned use case for the package? Alexis
Hi! While we don't officially support third party in-engine tools like Archimatix, it looks from the picture that the actual geometry of your...
Hi! While I can't really give you an exact ETA, we are aware of these issues (both the missing WT data and use of the 8 UV sets) and they're...
Hm, that is pretty strange. Care to send me the fbx file so that I can have a look at it? I don't think that this should be happening normally. Do...
Hey! For your first question; there's actually a convenient solution to your issue. If you click on the .fbx model in the project view and...