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Ok, so I was able to reproduce the problem. I went to Sample Scene 5 in the project package and followed the following steps. 1. Made a new Music...
So I somewhat found a workaround. I made prefab variants of the SceneContext GameObject for each Scene while plugging in different Music Player...
[ATTACH] For some reason, while I'm working in the middle of my project, these warnings about the music player and playlist IDs getting...