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I am trying to work with Terrains and update the terrain at runtime but I also need the navmesh to update as well. I have setup the terrain as a...
The multi tile buildings dont check for level ground in all cases. Also. Tried to leave code as-is and swap out the house for a different prefab...
i am having two issues with the distance joint. I am using two joints, one on each side of a platform. I intend to have the character stand on...
Thank you! Worked perfectly.
I am trying to use vector3.movetowards and going towards target.postition. Transform.postion = vector3.movetowards(transform.postion,...