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To make it easier, that's your shader that I tried to use: Shader "Custom/Sprites/ColorMixAverage" { Properties {...
@LiterallyJeff Hello, in your thread: https://forum.unity3d.com/threads/h...prites-additively-blend-without-alpha.476763/ I saw that you have...
rude...
If anyone have an idea :/ I have to use some GL fucntion but we are using HDRP, and it seems that is not working. SAD
OMG YOU THE ONLY ONE WHO FIND IT XD THX !!!