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IProcessSceneWithReport is a super useful entry point into manipulating a scene during build and entering playmode. However, the callback seems to...
So I suspect the problem is that this code is directly setting the value of the EditorApplication.globalEventHandler delegate, which the new...
Unfortunately not. SceneView is hardcoded to a FoV of 90.
Hi, prefabs was never intended to ship with 2018.2. The 2018.2 beta never had improved prefabs in it. The separate preview version of prefabs is...
This very much sounds like it could be a bug on our end. Could you submit a bug report with a repo project showing the issue?
You could try InternalEditorUtility.RepaintAllViews(). It's undocumented, but will repaint everything. Unfortunately, there's no public API to...
Super handy. Seems like something we should add generically for object fields. Could totally see wanting to create a new material from a material...
Just skimming the code here it looks like the behavior is the following: If the filter array is null, it'll pick all objects minus the ones in...
Wow, old thread... Eh, setting the position directly would not work as you want though. The position is internally set every frame, so your...
Nice! Always happy to see people extending/adding functionality in the editor UI framework and then sharing it with the community. :)
Unfortunately, there's no nice public API to do this that I can think of. There is the following delegate in UnityEditor.HandleUtility that you...
Good stuff! Thanks for sharing your discoveries with the community. :)
OnGUI is only as slow as the stuff that's called inside of it. So the IMGUI controls within UIElements will have the same performance profile as...
Quick question, which version of macOS are you using?
Your first profiler screenshot seems to show that there's a bunch of Debug.Logging happening every frame, which is quite slow because it needs to...
Ah, I see! Good catch, I'll forward this on. Unfortunately, I don't think there's any workaround really. Other than changing the flow so that a...
I had to change the script slightly to get the EditorWindow to reliably show up. The script you provided immediately created the prefab in the...
The behavior you're describing is quite odd. I agree that DisplayDialog should always pop-up a modal dialog in front. Do you have some example...
Good tutorial! :) Your understanding of IHasCustomMenu is correct. It's on our todo-list to add proper API for this, but just hasn't happened yet....
Twitter is reliable! Or Mastodon if you're feeling hipster-y. :) There's also a handful of Unity devs on the community slack....