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Would love to hear how you solved it. I want to achieve the RotMG-style camera myself as well.
Same issue here.
Yeah, it seems. However, it works with Sprite Renderers even if their materials are clamped to 1 just like Tilemap Renderers.
I am not assigning the material through Inspector during Play, script does it. This is to make Tilemap Renderer have multiple materials, saving...
Changing the materials of a Tilemap Renderer runtime via script make it completely white. I am adding one more material on top of its default...
This is an aiming animation. It should finish when, for example, the player decides to reload their weapon. By the way, exit time is not always...
Well, silly me... Thought it first too but it didn't work somehow I guess I implemented it wrong. Now it works. Thanks anyway.
First of all, I see one unnecessary bracket in your code after your declared your variables. Is the code even working? Moreover, I'd suggest you...
Update: So I figured out I need to stop the normalized time to go beyond 1 when the animation is not looped. Doing that so with a code like this...
I have set a tilemap whose tile anchor is (1, 0, 0) unlike the default value (0.5, 0.5, 0) to achieve the look I desire. Although I have an issue...
I am not directly setting the animation speed but instead its multiplier by an animation parameter.
Thank you for your answer. I am playing the animation backward by basically multiplying its speed with a negative value like -1 that I set on an...
Hello. I have an aiming animation which simply is there for when the player aims the weapon by holding a key. When they stop holding the key, the...
https://imgur.com/a/WngKp1E You can see the full error in the link above. Occurs every time I play the scene.
I am trying to achieve an effect pretty much like this:[IMG] To illustrate, in front of our character there is a cone in which you can see...
I think it would be a good idea to be able to reset individual fields of components in the inspector rather than resetting every field using the...
Hi, NullReferenceException: Object reference not set to an instance of an object UnityEditor.GameObjectInspector.ClearPreviewCache () (at...
Apparently, this is not compatible with the new Input System. Any news about this?
This is tragicomic.
@GregoryFenn: Build Settings > Architecture