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@MichaelTGD So far I've had no problem with me, and as you I don't understand much about csproj either. An update saw that there is this issue...
Apparently generating the .csproj separately causes the problem in version 1.2.4 because if you uncheck everything as the image below makes...
will check the develop branch for new concepts of MLAPI, including UPM for example.
It was all I needed to one day be wonderful, hopeful that Unity will listen to the audience and maintain a lib with good network support
I test add libs from google play services, but need monobehaviours in Google.Play.Core....
DOTS makes your game have a new high-performance technology and improved code management at the cost of not having as much productivity with the...
Ok, no vscode now, but if exist command line build? example dotnet run -p .\Assets\Scripts\Tiny3D.gen.csproj
I resolve with downgrade to "com.unity.physics": "0.4.1-preview"
I receive the error on update too [SPOILER] the gamemanger.awake simple convert gameobject to entity foreach(GameObject go in enemiesPrefab)...
Add in you system [UpdateInGroup(typeof(FixedStepSimulationSystemGroup)] "[UpdateInGroup] — specifies a ComponentSystemGroup that this system...
On Google chrome here framerate ok, but in new Microsoft Edge V8 is very low FPS
Please added this feature, it is extremely important to have users, I know people who are failing to use the tool due to "download failures"...
Unity recommend in learn pages this https://www.dataorienteddesign.com/dodbook/, not focused in DOTS, but help me.
Transport use UnityEngine? if not, then is possible.
I will open a discussion that may not have a perfect solution, but I believe that instead of having an entity with mouse input component, but...
Can that be an answer?...
@Srokaaa in the 8.9.0 version
Currently works with URP even in Hybrid Renderer v1, only updating the post
I really appreciate the answer @tertle , but anyway you should have this ready in mathematics package.
I was wondering if there are any method that has the same functionality as https://docs.unity3d.com/ScriptReference/Mathf.Repeat.html