A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thank you, Andy. We've corrected the link. Should now be: https://docs-multiplayer.unity3d.com/transport/current/about
Thanks, @nick-vas and @hippocoder. We'll be correcting these issues with broken links shortly. Apologies for the inconvenience and thank you for...
Hello everyone, We’re excited to announce that Unity Transport is now available as a 1.0 release version package! The Unity Transport package...
Hello everyone, Unity’s legacy netcode solution for Monobehaviours, UNet, was formally deprecated in August 2018. Last year, we posted about...
Hello! If you're working in multiplayer, please consider participating in this short survey. This survey asks what is meaningful to you in terms...
Hi @JarviTeam . Dedicated Server Target with asset stripping won't be backported to Unity 2020 as that is already a stable LTS editor.
Hi @MrG Here are some answers to your questions. Please let us know if you have any others. No, for now we have is what is described in the...
@JagerZero - we appreciate what you were able to send in. The team was able to track down the source of the error and has a fix for the bug...
Thanks @JagerZero . Because we make use of other metadata needed, and also leverage the system's triage capabilities, may you please file a bug...
Hi @apventures. Thanks for writing. All prior UNet applications will continue to work. At some point in the future, we'll eventually bring down...
No user code is affected. We follow the same stripping rules as the regular player. For now and in this first release, we're only stripping and...
Last year, we shared our goals for 2021. Three of our key focus areas have been improving workflows and usability, improving performance and...
Hello Unity community! This post assumes you have read and seen the two posts: Welcome to the UNet sub-forum! UNet Deprecation and Removal Plan...
What is UNet? UNet is a multiplayer solution set released as part of Unity 5, back in 2014. UNet is composed of three layers: The low level API...
Welcome to the new UNet sub-forum. You can use this sub-forum to ask questions, share feedback, and have discussions about UNet, Unity's...
Welcome to the new Unity Transport sub-forum. You can use this sub-forum to ask for help, share feedback, and have discussions about Unity's...
Hey Everyone This thread will be used to announce the releases of our experimental Unity Transport Package. To learn more about UTP, take a look...
Welcome to the new Netcode for GameObjects (formerly known as MLAPI) sub-forum. You can use this sub-forum to ask for help, share feedback, and...
Greetings, Unity Developers! Unity wants the input of multiplayer creators to better understand how profiling network activity is working for...